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NINE -Errand-

    NINE -Errand-
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    Synopsis

    Sadistic Errand Action Game: NINE -Errand-

    The protagonist, Nine, embarks on his first errand at the request of Alice. With his unique ability, Nine can resurrect no matter how many times he dies. Let’s keep pushing forward without giving up, even in the face of death. Otherwise, you might incur the wrath of your master, Alice.

    This game is a side-scrolling action game with challenging game play. The main character, Nine, may start off weak, but you can strengthen them as you clear stages multiple times. Nine can acquire a total of nine special moves. Utilize these special moves to gain the upper hand in conquering the stages. The game is planned to have several updates, introducing additional stages, new bosses, and adjustments to existing bosses and items.

    Characters

    Nine

    Alice

    Riona

    Eddy

    Controls

    Left/Right Arrow Keys: Move

    Z: Normal Attack

    X: Guard

    C: Emergency Evasion

    Airborne C: Teleport Evasion

    Space: Jump (Double jump available)

    A: Switch Special Attack to the Left

    D: Switch Special Attack to the Right

    S: Special Attack

    Normal attacks and evasion actions consume SP.

    Special Attack consume MP.

    SP recovers over time, and MP is restored by hitting enemies with normal attacks.

    Additionally, this game is compatible with game pads.

    You can customize your key settings to suit your preferences.

    (Text: English / Voice: Japanese)

    (English product description provided by the creator.)

    CircleNOXIS
    TagsAction, Voice, Music, Application, Chinese Simplified, Korean, Japanese, English
    Price990JPY

    Editorial Review

    Side-scrolling action is a crowded corner of the doujin market, and many entries treat gameplay as an afterthought. NINE -Errand- positions itself differently. It is a challenge-first action game built around a death-and-resurrection loop, and its tags (Action, Voice, Music, Application) point to a standalone playable program rather than a narrative-driven experience.

    The hook is the premise. Nine can come back no matter how many times he dies, and the “sadistic” framing suggests failure is baked into the experience, with his master Alice’s displeasure hanging over every retry. That suits a difficult game well. Nine starts weak and grows by replaying stages, and he can collect nine special moves, which the player swaps on the fly with the A and D keys.

    Related Tags:

    English  |  Japanese  |  Application  |  Music  |  Action

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