Synopsis
【STORY】
Mayumi is a high school teacher who is afraid of opposite sex. On the first day of summer vacation, a succubus appears before her and offers her the power to overcome her fear. Over the course of 14 days, you will help Mayumi overcome her fear of the opposite sex.
【EVENTS】
– Glory Hole
– Sex in public places
– Prostitution
– Nudist Beach
– Sex in a mixed bath
– Pay off debt with sex
[Game play]
Roam around the city, increase your level of depravity and become more daring. On the 14th day, you’ll receive one of two endings depending on what you’ve done for the past two weeks.
*Gallery mode added
(English product description provided by the creator.)
| Circle | Flying Sloth |
| Tags | R18, Adventure, Music, Application, English |
| Price | 1,210JPY |
Editorial Review
This is a progression-based adult adventure game that slots squarely into the “corruption corruption” subgenre—specifically, the scenario where a supernatural entity facilitates a character’s descent into increasingly explicit sexual situations. It’s a well-established formula in English-language doujin games, and this work leans into maximalist event design rather than narrative depth.
What distinguishes it here is the dual-axis progression system: you’re simultaneously leveling “depravity” while navigating a physical city space, with specific locations triggering branching sexual encounters. The event list—glory hole, public sex, prostitution, nudist beach, mixed bath encounters, sexual debt repayment—reads like a checklist of transgressive scenarios, which suggests mechanical variety rather than organic storytelling. The succubus-as-enabler framing is transparent fantasy scaffolding, which is fine; it’s honest about its purpose. The 14-day structure with branching endings implies meaningful choice architecture, though how much player agency actually drives outcomes versus how much is predetermined by stats is unclear from the synopsis.
The inclusion of “Application” as a tag suggests functional UI polish and likely a streamlined interface for stat management and location selection. “Music” tagging indicates deliberate audio design, which matters in games where atmosphere contributes to immersion. The fact that gallery mode is noted as added suggests developer responsiveness to community requests—a positive sign for post-launch engagement.
This will appeal specifically to players who prioritize scenario variety and progression mechanics over character development or narrative coherence. You’re here for the event-triggering gameplay loop and the fantasy of watching a character’s inhibitions systematically dismantle, not for emotional investment.
A competent corruption simulator that understands its audience and delivers on mechanical promises without pretense.
Official English version available ↓
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Related Tags:
R18 | English | Application | Music | Adventure










