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Days of If [Hakonowa]

    Home › R18 Games › Days of If [Hakonowa]

    Synopsis

    A king who loves his twin younger brother and sister.

    However, after neglecting state affairs,

    the twins end up spending time in town separately…

    As a king, you manage policies and taxes

    while also living as one of the twins in town.

    ———————————

    A daily life simulation game

    in a fantasy world

    ———————————

    Adventurers, fortune tellers, shopkeepers, dancers and more appear.

    Depending on affection levels, the twins may

    settle down and live in town after growing up!

    (Some already live there)

    Beware: taxes that are too high will trigger riots!

    Editorial Review

    Days of If positions itself as a hybrid life sim that bridges the gap between intimate character-driven VN and grand strategy—a pairing that rarely succeeds outside of niche Japanese indie circles, but one with clear appeal here. What distinguishes this work is its structural conceit: you’re simultaneously managing a kingdom’s fiscal health and pursuing domestic contentment with your twins in a separate town, creating a genuine tension between two incompatible responsibilities rather than treating them as parallel distractions.

    The game leans heavily into affection-tracking mechanics tied to daily town interactions, a standard life sim foundation, but grounds this within a fantasy government management layer that reintroduces consequence. The specificity of tax-driven rebellion mechanics suggests systemic teeth—neglect the throne too aggressively and you face actual blowback, not just missed scenes. The NPC roster (adventurers, fortune tellers, dancers) hints at a moderate cast size with branching lifestyle outcomes, including settlement and cohabitation depending on relationship progression. This rewards long-term engagement rather than offering cosmetic variations.

    The incestuous framing around the protagonist’s relationship with the twins is the work’s most provocative element and will either be the primary draw or an immediate disqualifier depending on audience preference. For players specifically seeking this dynamic combined with life sim mechanics and light governance systems, the combination is genuinely uncommon in the current DLsite landscape.

    This is aimed squarely at players who want their relationship management games to carry real mechanical weight, who appreciate fantasy worldbuilding as scaffolding rather than decoration, and who are drawn to the specific appeal of sibling relationships within a domestic context. If incest content doesn’t appeal to you, no amount of simulation depth will change that calculation.

    A solid niche entry that respects both halves of its hybrid premise rather than subordinating one to the other.

    Related Tags:

    Fantasy  |  visual novel  |  Simulation  |  daily life  |  R18 Games

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