Synopsis
– Decadent future worldview created by manga artist Kazushi Hagiwara
– Deep game system designed by Hironori Kato
– Excitement and surprise of the PC games of the 80’s
Full of challenging elements! A variety of 24 characters (8 classes), a large number of armaments that can be modified, skills to enjoy combos, a creature library, “NEW GAME+” to enjoy playing around, and more,
A story that explores the truth of the lost world.
The year is 20XX.
A virus harmful to the human body is spreading from a certain country.
As if by coincidence, natural disasters occur in various places.
The world is no longer able to maintain civilization.
The air is polluted and the water is stagnant,
Even to live, “aptitude” is required.
From Underground
Creepy creatures crawl out.
People lose most of their lives.
Under the torn sky,
Dive into civilization’s ruins – dungeons – to survive,
to “search” for something.
What is QUESTER ?
a handful of people who survive in such an abandoned world.
Main Staff
Kazushi Hagiwara (original concept and character design)
Representative works: “Bastard!! The Dark God of Destruction” etc.
Hironori Kato (Game Designer)
Representative works: “DARK SOULS TRPG”, “Monster Collection TCG”, etc.
Toshimichi Kuwahara (Producer)
Representative Works: “Sky Galleon of the Azure”, “Flyhight Cloudia”, etc.
Related information
Official Site(Online Manual)
https://www.thousandgames.net/quester/indies-version-eng/
Fan Mail & Bug-Reports Form
https://form.run/@tk-1666013680
(English product description provided by the creator.)
| Circle | Thousand Games |
| Tags | Role-playing, Music, Application, Japanese, English |
| Price | 1,100JPY |
Editorial Review
QUESTER positions itself as a full-featured dungeon-crawling RPG with serious pedigree—manga artist Kazushi Hagiwara (Bastard!!) crafting world design and game architect Hironori Kato building the mechanical backbone. This is a commitment to hybrid talent that signals professional ambition beyond typical doujin scope. The result sits somewhere between retro-PC roguelike aesthetics and modern tactical depth, chasing that specific sweet spot of 80s computer game excitement that remains underexplored in contemporary indie releases.
The distinctive pull here lies in its systemic density paired with thematic coherence. The post-collapse setting where “aptitude” gates survival against viral plague, environmental decay, and emergent creatures feels grounded rather than merely atmospheric window dressing. The mechanics reflect this: 24 characters across eight classes suggest meaningful build variety, while the modifiable armament system and combo-driven skills indicate combat rewards player optimization rather than attrition grinding. The creature library and New Game+ infrastructure reveal a title designed for players who want to inhabit a system, not merely consume a narrative. This combination of game-design sophistication with manga-artist worldbuilding—particularly from someone steeped in dark fantasy—is genuinely rare in the doujin space, which typically skews toward visual novel narrative or simplified dungeon-bash mechanics.
This targets experienced RPG players who grew up on early computer dungeon-crawlers and retain fondness for that mechanical philosophy, but demand modern production values and systemic complexity. Specifically: players who prefer emergent gameplay scenarios over scripted spectacle, and who view character customization and build-crafting as content unto itself.
A confident statement from creators who understand both game architecture and world-building. QUESTER justifies its ambition through specificity rather than scope creep alone—exactly the kind of doujin work that reminds you why the format exists.
Related Tags:
Japanese | English | Application | Music | Role-playing
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