Synopsis
An expansion pack for the semi-free scenario & multi-ending RPG “Hyakusen no Sadame ni Kawatreshi Koku”!
Add new stories, ally units, dungeons, enemies, items and more to expand your adventure. Two new story episodes await: “Troublesome Angel’s Visit” and “Princess’s Day of Rest.”
In “Troublesome Angel’s Visit,” Metisarna from Eushully’s previous work “La DEA of the Scales” makes a guest appearance. Join her on a quest to find angels in this region, exploring new dungeons and fulfilling her requests. You’ll encounter familiar characters and locations from “Divine Alchemy Meister” along the way.
“Princess’s Day of Rest” follows Violet as she hatches a secret plan to escape her boring days, leading to the unexplored Yuso-Kiela Island. As you search for Violet alongside Rufina, countless monsters stand in your way across this untamed wilderness.
✦ Includes 2 new stories
✦ New ally unit: Angel Metisarna
✦ Clone units: Violet & Rufina
✦ New dungeons including Yuel Mountains
✦ Additional enemies and items
*Requires base game to play. No internet authentication needed. R18 content requires R18 Append installation.
Editorial Review
This expansion pack lands squarely in the “beloved franchise deepening” territory—a calculated move by Eushully to reward existing players with narrative continuity while onboarding newcomers through crossover appeal. The semi-free scenario structure with multi-ending design remains the backbone, promising meaningful narrative branches rather than the linear dungeon-crawl formula that dominates the adult RPG market.
What distinguishes this pack is its deliberate intertextual weaving. The inclusion of Metisarna as a guest protagonist creates a soft bridge between Eushully’s broader universe—a smart play for franchise loyalty without requiring players to own prior titles. The two episodic scenarios serve different narrative beats: “Troublesome Angel’s Visit” emphasizes collaborative world-building and character reunions, while “Princess’s Day of Rest” pivots toward personal agency and wilderness exploration, suggesting the developers understood the need for tonal variety. The reference points to “Divine Alchemy Meister” locations add depth for franchise veterans while functioning as atmospheric texture for newcomers.
The mechanical additions—new ally units, clone variants, expanded dungeon geography—feel purposeful rather than padding. The “Great Worldbuilding” tag holds weight here; this isn’t just enemy count inflation but environmental extension (notably Yuso-Kiela Island as undiscovered territory), which justifies the expansion’s existence beyond financial extraction.
The beautiful CG and music tags suggest consistent production values aligned with Eushully’s reputation for polished visuals and atmospheric sound design in adult fantasy RPGs, a rarity in a space often defined by rushed asset reuse.
Dedicated fans of the base game seeking legitimate narrative continuation and franchise completionists drawn to Eushully’s interconnected universe will find solid value here. For those unfamiliar with the original, approach cautiously—expansions assume baseline comfort with existing systems and lore.
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Related Tags:
Fantasy | RPG | battle | Beautiful CG | Music
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