Synopsis
Asougi City, a company town facing the Seto Inland Sea――
Its citizens live lives completely controlled by a single corporation, yet harbor no dissatisfaction or doubt, contentedly enjoying the peace provided to them.
However, even this righteous city harbors ‘anti-Asougi’ ――subversive elements by that name. They wield weapons in ‘Hitokari,’ robbing people and goods, and engage in ‘Haruurage,’ forcing others to earn funds through their bodies, repeatedly committing acts that deny order.
The anti-Asougi movement gains momentum, the corporation seeks their complete erasure, and the ‘Nativity Festival’ approaches. As everything is consumed, the city begins to move dramatically――
Also now available: “Alice Sound Album Vol. 33 – DoNA DoNA: Let’s Do Some Bad Things Together” on the music floor♪
Note: The “Chouou Taisen Escalation Heroines” collaboration ended on February 1, 2021 at 10:00 AM.





Editorial Review
Alice Soft’s DoNA DoNA occupies a distinctive middle ground between immersive RPG systems and character-driven narrative, positioning itself as a story-forward adventure that refuses the pure dungeon-crawl aesthetic that dominates the Alice Soft catalogue. The dice-rolling mechanic suggests procedural stakes without sacrificing authored consequence—a design choice increasingly rare in works where harem expansion typically flattens narrative tension into a predictable sequence of conquests.
What distinguishes this work is its thematic inversion of power dynamics. Rather than the traditional protagonist-accumulates-lovers structure, DoNA DoNA centers a city-wide ideological conflict, positioning the harem itself as potential collaborators in systematic subversion. The “anti-Asougi” framework—crime rings, forced labor schemes, corporate control—creates moral texture that most adult games abandon for wish-fulfillment fantasy. The Nativity Festival functions as a pressure point rather than a mere seasonal backdrop, suggesting the narrative tracks toward genuine stakes rather than episodic romance. Excellent Visuals and Great Worldbuilding tags confirm Alice Soft’s technical strength here: the company town setting receives environmental specificity, and character art presumably reflects the production polish expected from a mature-era Alice Soft release.
The dice-rolling system likely translates narrative branching into mechanical uncertainty—outcomes feel earned rather than predetermined, which meshes well with the subversive premise. You’re not simply unlocking scenes; you’re managing risk and consequence within a morally compromised world.
This appeals specifically to players seeking adult narratives with ideological substance, where relationship development intersects with systemic opposition rather than operating in vacuum. The harem tag here doesn’t signal cheerful polygamy but rather a coalition built through shared transgression.
DoNA DoNA rewards players who want their eroticism seasoned with worldbuilding sophistication and mechanical depth—a category the market undersupplies.
This Week’s Top Rankings:
Related Tags:
RPG | Adventure | Harem | Story-Driven | Great Worldbuilding
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