Synopsis
【Overview】
The second installment in the series featuring Girl’s Software’s “Curly Click System”! This time, the stage shifts to medieval Europe for a princess knight adventure! Of course, all scenes including dialogue are animated videos! The protagonist, who specializes in oil massage, uses every trick in the book to tease and seduce girls across time, space, and settings!
【Selling Points】
Point 1: “Curly Click System” included! While playing, click on the girls’ chests and crotches to tease them, and they’ll react in real-time! Keep teasing the embarrassed girls and watch how their reactions change based on the number of clicks! Plus, instant climax feature available whenever you want!
Point 2: All character illustrations are animated! Including dialogue scenes, every character illustration moves! Enjoy the girls’ reactions in combination with the Curly Click System! Camera angles also shift to match each scene for added immersion!
Point 3: Voice acting by popular gravure idol Mito Bitou! The gravure idol who made her voice acting debut in the previous title returns for this installment with no cuts or censoring in her first voice acting challenge!
Editorial Review
The Curly Click series occupies a distinct niche in the erotic game space: interactive teasing mechanics paired with full animation rather than static CGs or traditional visual novel frameworks. This second installment leans into that core strength while expanding the setting from its predecessor, trading contemporary scenarios for a medieval European fantasy backdrop centered on a female knight protagonist.
The defining feature here is the Curly Click System itself—a direct-interaction mechanic that replaces passive observation with real-time player agency over character arousal states. Rather than progressing through branching dialogue or timed events, you’re clicking designated body zones to accumulate reactions, with animation and shame mechanics responding to your input intensity. This turns foreplay into a feedback loop where player behavior directly shapes character responsiveness, a design philosophy that separates the series from conventional adult VNs. The decision to animate all character dialogue and CGs amplifies this approach; static illustrations would break immersion with the interactive teasing core, so full video animation ensures visual consistency between click responses and character states. The inclusion of Mito’s voice acting adds a recognizable gravure idol presence, which carries weight in the Japanese adult game market as a draw unto itself.
The outdoor exposure and shame tags suggest the work explores exhibitionist scenarios and embarrassment dynamics within its medieval fantasy framing, aligning with common erotic game tropes while staying grounded in the Curly Click mechanical identity.
This appeals most directly to players who prioritize interactive mechanics and real-time feedback over narrative depth or character development—those who find satisfaction in the friction between player input and animated reaction. The combination of full animation and direct mechanical interaction remains relatively uncommon in the adult game landscape.
A well-executed iteration on proven mechanics with production values that match its design philosophy.
Get “【DL】Curly Click ~My Renaissanc” on FANZA
This Week’s Top Rankings:
Related Tags:
Fantasy | large breasts | shame | Outdoor Exposure | erotic
Interested? Get the free trial here ↓











