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Kittakan Ten Character Material Collection 02

    Home R18 Games Kittakan Ten Character Material Collection 02

    Synopsis

    A character material set containing standing art, 2 event CGs, SD chibi character, full-body illustration, and deformed face icons.

    Created based on realistic needs of game developers who struggle with making games using only standing art or outsourcing work. Can also be used for other purposes.

    【Included Materials】Basic 6 types (as of Ver 1.0)

    All are PNG images with transparent backgrounds. Assets are designed to require only minor editing like resizing, cropping, or simple layering. With ample base resolution suitable for full HD (1920×1080), we don’t recommend using them completely unedited.

    All materials come in 2 color patterns: white hair with light blue eyes and black hair with pink eyes.

    Except for deformed face icons, all include nude variations (nipples and genitals censored).

    ◇Standing Art (stand) – 1200×1700 with 12 expression variations

    Upper body standing art for conversation scenes with the most expression variations.

    ◇Full-body Portrait – 900×1800 with 3 expression variations

    Full-body illustration in different pose from standing art. Great for character introductions or status screens.

    ◇Event CG ×2 – 2000×1500-1510 with 8 expression variations each

    Bust-up illustrations for event scenes, cropped for close-up use.

    ◇SD Character – 800×1000 with 6 expression variations

    Super-deformed chibi character (2.5 heads tall) for maps and explanations.

    ◇Deformed Face Icon – 500×500 with 6 expression variations

    Icon design from head to shoulders. Use in selection screens or name displays.

    【Bonus Materials】

    – RPG Maker MV/MZ format face graphics (144×144 each)

    – Orange background used in preview images (2400×1800)

    Editorial Review

    Kittakan Ten’s Character Material Collection 02 occupies the increasingly crowded intersection of asset packs and illustrated character resources, distinguished primarily by its developer-centric design philosophy. Rather than pitching generic sprite sheets or one-off illustration sets, this collection explicitly targets the production bottleneck facing indie RPG Maker developers: the gap between placeholder art and commission budgets. It’s a pragmatic offering in a space where most competitors either oversimplify (basic sprite templates) or over-deliver (premium commission-grade assets).

    The kunoichi protagonist is rendered in two distinct colorways with surprisingly granular expression coverage on the standing art—twelve variations across the primary upper-body illustration suggest attention to narrative flexibility rather than static decoration. The inclusion of both clothed and censored-nude variations positions this as genuinely toolkit-oriented; developers can pivot between suggestive and explicit framing without sourcing entirely new assets. The SD chibi rendition and deformed face icon set extend usability across game UI contexts, from battle menus to dialogue boxes, which speaks to genuine developer experience informing the package architecture. That said, the standing art’s 1200×1700 resolution with intentional encouragement toward custom editing implies these aren’t drop-in-and-run assets—they demand competent image manipulation to avoid looking templated within finished projects.

    The Japanese clothing aesthetic and ponytail silhouette feel conservative within the broader kunoichi material market, where visual differentiation drives purchasing decisions among asset collectors. Two event CGs present additional scene-building flexibility, though the synopsis frustratingly truncates before describing their content or variations.

    This collection appeals specifically to developers who prioritize production velocity and customization potential over pre-polished iconography. It’s functional rather than artistically commanding—a reasonable choice for jam projects or extended development cycles where assembly flexibility matters more than immediate aesthetic impact.

    Related Tags:

    Male Audience  |  all ages  |  RPG Maker  |  Game Assets  |  Ponytail

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