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Chapel Witch – Beginning of Darkness

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    Synopsis

    ※This is a side story in the Chapel Witch series.

    A 2D pixel art action game where you wield swords, guns, and various weapons to progress through stages.

    Touching female enemies results in unspeakable things happening to you.

    11+ types of dot animations

    Monster girls are the main focus.

    No tedious meter-based button mashing escape sequences – your fingers won’t hurt.

    One-button escape system.

    Game over when HP reaches 0.

    The protagonist is a girl born as a futanari.

    Deaphilia – a world where monster girls and humans coexist.

    Fighting alongside allies, we battle the undead that threaten our peace daily.

    One day, guild members who went out on a quest disappeared.

    A week has already passed.

    Concerned about undead involvement, we requested a search from the church organization we specialize in.

    This story takes place before the war with succubi in the main story.

    A somewhat gory side story.

    Editorial Review

    ★3.7 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    Chapel Witch plants itself squarely in the action-game ero-game hybrid space, specifically targeting players who want combat engagement alongside sexual content. The pixel art 2D action framework positions this as a more mechanically serious entry than typical visual novel-adjacent titles, though the genre’s accessibility-first design philosophy is evident throughout.

    What distinguishes this entry is its deliberate friction reduction—the one-button escape system and explicit rejection of meter-based mashing sequences show the developer prioritizing player comfort during contact scenarios rather than punishment mechanics. The 11+ dot animation variety suggests substantial production investment in the adult content itself, while the futanari protagonist with functional narrative integration (rather than aesthetic tokenism) remains uncommon enough in the broader monster-girl action space to warrant attention. The gore tag combined with the yuri framework creates an unusual tonal blend: you’re navigating a darker fantasy premise where sexual content coexists with visceral combat, not replacing it.

    The prequel positioning within the Chapel Witch universe is relevant context—this assumes some familiarity with the succubi war storyline—but the missing-guild-members framing suggests the narrative can function semi-independently. The stage-progression structure and the emphasis on weapon variety indicate this isn’t a pure visual novel; you’ll be engaging with actual game mechanics between encounters.

    This appeals most directly to players comfortable with futanari content and gore who also demand functional combat systems rather than visual novel pacing. If you’ve enjoyed prior Chapel Witch entries and want the series’ lore expanded with meaningful gameplay rather than just additional scenes, this delivers. For newcomers prioritizing narrative cohesion above all else, the prequel positioning creates friction. For those seeking pure action with sexual mechanics as garnish rather than centerpiece, the balance here skews deliberately toward the erotic content.

    A competent action framework in service of its adult content, not despite it.

    Related Tags:

    Fantasy  |  Action  |  monster girls  |  futanari  |  yuri

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