Synopsis
An RPG where you explore a post-game world as the hero and engage in lewd encounters with cute NPCs! Episode 2!
●Game Overview
A hero summoned to the castle after defeating the Demon King.
Marriage to the princess is being discussed, but what will the hero choose?
Travel the post-game world as a hero and engage in intimate encounters with NPCs in this simple RPG.
All female NPCs have special events.
Set in the same world as ‘NPC Conquest ~Adventure Starts After Saving the World~’, but enjoyable even without playing the previous title.
Enjoy the full experience even after clearing the game.
*Heavy on paizuri content.
*Includes some exploration elements.
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Base CGs: 31
Total CGs: 186
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Features character voice acting!
*Can be toggled ON/OFF in options.
No combat
Message skip available
Message window toggle available
Recollection room included
Created with RPG Maker MV.
Please test with the trial version before purchase.





Editorial Review
The post-game RPG has become a reliable niche in adult gaming, and *NPC Conquest 2* leans fully into the power fantasy of a hero with nowhere left to quest except through available romantic interests. This sequel positions itself as both a continuation and standalone experience, banking on the appeal of exploring a world already saved—where the stakes are purely intimate rather than apocalyptic.
What distinguishes this from standard post-game filler is its deliberate structural focus. The opening conflict around a royal marriage proposal immediately establishes a choice-driven narrative rather than a linear progression, signaling early that player agency shapes romantic outcomes. The subtitle’s emphasis on “adventure starts after” reframes conventional RPG pacing entirely: the world-saving is backstory, and the real exploration is social. The heavy concentration on paizuri content, explicitly flagged in the synopsis, shows the developer has identified and committed to a specific appeal rather than diluting focus across multiple fetishes. With 186 total CGs across a modest base set of 31, expect substantial variation within preferred scenes rather than breadth across generic scenarios.
The production choices reinforce accessibility—character voice acting (toggleable), message skip, and a recollection room remove friction for players seeking targeted content consumption. The RPG Maker MV foundation with exploration elements prevents this from collapsing into a visual novel; there’s at least mechanical agency beyond dialogue choices, though expectations should remain modest.
This targets players specifically interested in busty monster girl and NPC encounters who value paizuri content and won’t feel shortchanged by a narrative centered on romantic choices rather than combat or world-spanning plot. The inclusion of a trial version is essential; the simple RPG framework demands hands-on assessment of pacing and interface design.
A focused post-game fantasy designed for exactly the audience willing to replay for every NPC variant.
This Week’s Top Rankings:
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