Synopsis
(New) Full-Scale Fantasy Farm R18 Simulation RPG!
Chitri, the protagonist who somehow ended up reincarnated in another world, begins to build a life in this realm filled with heroes—farming fields and exploring dungeons.
★How to Play★
(1) Work on the farm to build up influence!
(2) Use your accumulated influence to trigger events with the girls!
(3) Descend to the deepest levels of the dungeon and uncover the truth of the story!
※We recommend testing the trial version before playing.
★Circle
KDSsoftware
Planning & Script: sibibi
★Scenario Writer
Yonekura Akira
★Illustrators
Koyama (Characters: “Chitri”, “Icy”)
Araishi Maro (Character: “Mel”)
Kotomo (Character: “Traveling Valkyrie”)
Suzukin (Character: “Til”)
※Some characters from the previous work “Me, the Queen, and the Farm Thing” also appear. For details, please refer to the previous work.





Editorial Review
Dungeon crawler hybrids remain a niche corner of the adult game space, and Chitri and the Void Dungeon leans into a deliberately unglamorous premise—reincarnated nobody builds social capital through agricultural labor, then parlays that influence into intimate encounters. It’s a deliberately slow-burn progression fantasy with erotic payoffs positioned as narrative rewards rather than immediate spectacle.
What distinguishes this from standard farming sims with dungeon content is the explicit three-stage gameplay loop: accumulation, social trigger, descent. The farm isn’t cosmetic busywork but the gating mechanism for character progression and story access. That structure mirrors visual novel pacing (grind→event→revelation) but places the erotic content at the intersection of mechanical and narrative progression. The humiliation tag suggests these encounters aren’t power fantasies—Chitri’s social ascent likely carries awkward vulnerability or comic desperation as thematic seasoning.
The production roster signals competent execution: four dedicated character illustrators (each handling specific girls) plus a credited scenario writer indicates departmental specialization rather than solo-creator economics. The reference to carryover cast from a previous work suggests a willingness to build extended universe continuity, which appeals to players who treat these games as serialized fiction rather than standalone content. Multiple illustrators also typically mean cleaner execution across character designs, though consistency risk increases proportionally.
This targets players who prioritize slow progression and character development over immediate gratification—players comfortable with 10+ hours of field management before meaningful story payoff. The farming simulation backbone will frustrate those seeking dungeon-first experiences; the humiliation angle needs to land tonally or the whole enterprise collapses into unintentional comedy.
For the niche that enjoys erotic progression through accumulated mundanity and social awkwardness, Chitri executes a sincere vision. The trial version test is mandatory due to pacing demands being so fundamental to the experience.
This Week’s Top Rankings:
Related Tags:
Fantasy | adult | humiliation | Simulation | Role-playing
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