Synopsis
⚠ WARNING! Save data from Ver.1.00.02 and earlier cannot be used!
A free RPG game.
Volume will be expanded through future updates.
○ Story
In the year E.C. 2669 of the “Spacetime Age,” an era where scientific advancement has made even time travel possible, the time travel technology has become a means for criminals to escape. In response, the Time Agent organization was established to pursue and arrest or eliminate time fugitives using time travel technology.
The protagonist, Re-Get, is a member of the Time Agent organization. While pursuing a time fugitive, he jumps back to E.C. 1498, the “Old Scientific Age”…
※ This game shares the same world setting as Machinery’s previous original works, but there is no direct narrative connection.
※ This game is designed with future updates in mind. It is not yet complete.
○ Specifications
File Size: Approximately 70MB
Engine: WOLF RPG Editor
○ Developer’s Note
It was discovered that updates would be impossible under the specifications of Ver.1.00.02 and earlier. Additionally, the previous combat system was difficult to work with, so a major system overhaul was necessary. We sincerely apologize that this makes previous save data incompatible.
Editorial Review
Time Agent Re-Get plants itself squarely in the sci-fi isekai-adjacent subgenre where time displacement drives the narrative engine—think portal fantasy but with temporal mechanics and an institutional structure (the Time Agent organization) that provides justifiable stakes for progression. The WOLF RPG Editor foundation signals a mechanics-first design philosophy, positioning this alongside other mechanics-heavy adult games rather than narrative-driven visual novels.
What distinguishes this work is the deliberate world-building scaffolding. The developer establishes a shared universe across multiple titles without forcing direct narrative continuity, allowing standalone entry while rewarding series familiarity. The protagonist’s displacement from E.C. 2669 to E.C. 1498—nearly twelve centuries of temporal regression—creates natural friction between advanced tech protagonist and lower-tech setting, a scenario ripe for both comedic and power-fantasy exploitation. The tag combination of muscle, alien, and sci-fi suggests a focus on physical character design and non-human encounter variety, which in the adult game space remains comparatively underexplored relative to fantasy archetypes.
The 70MB footprint and active development roadmap indicate substantial asset investment and developer commitment to iteration. The warning about save incompatibility signals honest communication about technical restructuring, a consideration rarely foregrounded in amateur releases.
This targets players who prioritize exploration and combat progression over branching narrative choices, particularly those who appreciate speculative worldbuilding that treats time mechanics as sociological infrastructure rather than mere plot device. The adult content appears positioned as atmospheric flavor within a mechanics-driven framework rather than the primary narrative focus.
Solid foundation-work for a long-term project. If you tolerate incremental releases and early-access roughness in exchange for genuine world-building ambition and non-standard encounter design, this warrants attention.
Get “Time Agent Re-Get (Machinery) ” on FANZA
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Related Tags:
Fantasy | adult | RPG | muscle | Science Fiction
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