Synopsis
The 4th installment of the highly-rated “Jiru Daku Material Collection” series, which has sold over 1,000 copies!
Building on the increased viscosity of the 3rd volume (Rich), this edition features even higher viscosity, quality, and volume for an intensely concentrated finish.
This collection includes pre-positioned materials organized by body part, plus enhanced special shapes and versatile assets. With multiple pattern variations of similar materials, you can create high-originality fluid imagery without a collage-like appearance using only this set.
Perfect for personal use with existing images or favorite collections, and fully usable for commercial CG collections and game creation without crediting or reporting usage.
Includes mask-separated BMP images for seamless use with conversion software.
□ Contents
Total 58 materials (including variations)
21 basic parts (overflow×4, drips×11, splatters×2, pooling×3, special×3)
5 pre-positioned sets (chest, head, torso, ejaculation, creampie)
1 composite image of all 21 basic parts in 2 color variations (cool/warm tones)
Formats: PSD, PNG, mask-separated BMP
Size: 2500×2500 (full), 800×800 (reduced) | 300dpi
□ Terms of Use
Free to distribute images created using these materials, commercial or non-commercial. Any media acceptable (games, CG collections, websites, SNS, etc.). Creator credit optional.




Editorial Review
The “Jiru Daku Material Collection” series occupies a specialized niche within adult game asset production—it’s strictly utilitarian, designed for creators rather than end-user entertainment. This fourth installment positions itself as premium raw material for developers building their own adult visual novels or CGs, competing in a thin market of high-quality fluid asset packs.
What distinguishes this volume is its engineering approach to a fundamentally unglamorous problem: creators need convincing, varied depictions of sexual fluids without constantly recreating assets from scratch. White Candy escalates the previous “Rich” edition with enhanced viscosity simulation, higher polygon fidelity, and crucially, pattern variations that allow developers to populate scenes with visual diversity while maintaining a cohesive aesthetic. The mask-separated BMP format and pre-positioned configurations (chest, torso, head, ejaculation, creampie) signal serious attention to workflow integration—these aren’t decorative assets but modular building blocks for rapid scene composition. The commercial-use licensing without attribution requirements is substantial value for small studios or freelance creators.
The 58-material count with organized categorization (overflow, drips, splatters, pooling, special shapes) suggests genuine consideration for different narrative contexts and anatomical scenarios. This isn’t bloated padding but functional variety—overflow materials differ meaningfully from drip physics, and having multiple splatters prevents repetitive visual signatures.
This appeals exclusively to creators: independent visual novel developers, CG artists building commercial collections, or game studios outsourcing asset work. End-users seeking finished adult content will find nothing here except tool windows and technical documentation.
The verdict is straightforward—if you’re producing adult visual novels or CGs and need professional-grade fluid assets without watermarks or usage restrictions, this is genuinely competent specialized work that saves production hours. Everyone else should look elsewhere.
This Week’s Top Rankings:
Related Tags:
Creampie | Fellatio | adult content | male-oriented | Game Assets
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