Synopsis
File Format: PSD
Resolution: 300dpi
Width: 3840px (4K) = 325mm
Height: 5400px (2.5 frames) = 457mm
【Layer Details】
Flare (Blend Mode: Screen)
Shadow (Blend Mode: Normal)
Clouds (Blend Mode: Normal)
Thin Clouds (Blend Mode: Normal)
Blue Sky (Blend Mode: Normal)
Total: 5 layers
Convenient for vertical animated sequences, but also created in 16:9 4K format as a single frame. Feel free to use with or without the thin clouds layer, or without flare effects as you prefer.
——————————
【Terms of Use – Permitted Uses】
・Use as-is in your own works
・Modifications and additions OK
・Credit to “Ayatama” as the material source appreciated but not required
・Commercial use permitted
【Prohibited Uses】
・Distribution, reposting (small sizes on blogs etc. OK), reselling
【Other Notes】
・Copyrights retained
・No liability for any issues or damages resulting from purchase or use of this material
・Terms of use subject to change without notice
・No responsibility for compatibility issues across software versions
●●Verified compatible with CLIP STUDIO
○Perfect for doujinshi, anime, PC games, manga production and more.





Editorial Review
This is a straightforward asset pack rather than a narrative work—a collection of layered sky backgrounds optimized for vertical animation sequences in game development. It sits squarely in the growing market of high-resolution material libraries that fuel indie visual novel and game production pipelines, where artists and developers increasingly source modular components rather than creating environments from scratch.
The distinctive feature here is the technical specificity. A 4K vertical format at 5400px height with 2.5 animation frames gives developers concrete flexibility: the layered PSD structure separates flare, shadow, cloud effects, and base sky into individual elements, allowing users to toggle components on or off or composite frames differently depending on their project’s aesthetic needs. The dual-purpose design (functional as vertical PAN animation but also usable as a single 16:9 landscape frame) acknowledges that many visual novels and game developers work across multiple aspect ratios simultaneously. The explicit layer documentation and blend mode specifications eliminate guesswork for anyone unfamiliar with the material’s technical foundation.
The licensing terms are permissive without being reckless—commercial use is allowed, modification is encouraged, and credit is optional rather than mandatory, which dramatically expands practical utility for time-pressured development teams. This positions it as a genuinely useful production tool rather than a prestige asset pack.
Target audience: indie game developers, visual novel creators, and pixel artists working within tight production timelines who need reliable, modifiable sky assets without licensing friction.
Verdict: An unpretentious but legitimately useful utility asset that delivers exactly what it promises—flexible, layered sky backgrounds engineered for vertical animation with zero licensing complications.
This Week’s Top Rankings:
Related Tags:
all ages | Game Assets | Accessories | Illustration & CG | Background
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