Synopsis
We are recruiting collaborators for joint game production.
When collaborating (partnership), various benefits are available, so please feel free to contact us.
(Applicants should be capable of CG editing and game development)
Contact Email: sst00☆hop.ocn.ne.jp
【Latest Terms 2017/02/08】
Material Series that can be freely used in paid, commercial, and adult works:
Secondary editing and partial use of all products below – OK!
Credit notation and notification – NOT REQUIRED!
1. Sexy CG Material Collection
2. Extra Large Royalty-Free
3. Character Material Collection
4. Tomorrow’s Dynamis Material Collection
5. Extra Large Moe Characters
6. Free Standing Illustrations
7. Walking Graphics
8. SD Material Collection
★ Work Contents:
Design Count: 6 PSD Files
You can use it for paid, commercial, and adult games freely. Credit notation and communication are not required!



Editorial Review
Sexy CG Material Collection 13 occupies a functional niche in the doujin developer ecosystem rather than the consumer market—it’s asset licensing for creators, not narrative entertainment for players. While DLsite hosts numerous CG collections aimed at end-users seeking illustrated content, this series positions itself explicitly as production tooling, bundling six PSD files designed for secondary editing and commercial redeployment.
The appeal here centers on the removal of legal friction. By explicitly permitting paid, commercial, and adult game use without credit requirements, Ziekun Soft eliminates the compliance overhead that typically constrains asset licensing. The inclusion of multiple companion series (Character Material Collection, Walking Graphics, SD Material Collection) signals an attempt to build an ecosystem where developers can construct games piecemeal from modular stock assets—a practical if creatively conservative approach to indie game production. The moe aesthetic and outdoor/lingerie tags suggest the collection targets visual novel and adult game developers working within established genre conventions rather than experimental creators.
This material series will resonate exclusively with doujin developers actively producing commercial or adult titles who prioritize speed-to-market and legal clarity over distinctive visual identity. Solo creators assembling their first commercial VN, or small teams seeking to supplement limited in-house art capacity, represent the genuine use case here. End-users browsing DLsite for adult content to consume should pass entirely—there is no game, narrative, or interactive experience within the files themselves.
The format reflects pragmatic game development reality: many successful doujin titles operate on tight timelines and smaller budgets where licensing pre-made assets becomes economically rational. Whether that efficiency justifies the aesthetic homogenization such collections introduce remains a persistent tension in the doujin space. This is infrastructure, not art.
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