Synopsis
A collaboration between Hiyen and Line Workshop
STORY
Lily is an aspiring magician whose dream is to find her missing father and become strong enough to help him.
Will she successfully become a magician? And what has become of her father?
SYSTEM
A straightforward action RPG. Combat involves shooting projectiles to defeat enemies.
Progress through various events and solve mysteries while working toward the ending. Total playtime is approximately 2 hours.
H-SCENES
All scenes use standard CG display.
14 base CGs + variations, with dozens of differences.
Includes CG gallery and scene recollection modes.
H-SITUATIONS
• Virginity loss through assault by villagers
• Tentacle assault by slimes
• Impregnation and childbirth by monsters
• Tentacle play alongside a princess
• Public assault by orcs
• Torture and violation by bandits
• Submissive service play under mind control
And many more scenarios included.
OTHER INFORMATION
Created with RPG Maker VX. Requires RPG Maker VX RTP (free) to play.
Editorial Review
This is a straightforward action-RPG wrapper around a narrative-driven H-game that commits fully to non-consensual and corruption themes. Seeking Lily’s Father positions itself within the established subgenre of fantasy adventure games where plot progression and character development serve primarily as scaffolding for escalating sexual assault scenarios. That’s not a criticism of the form itself—this niche has sustained itself on DLsite for years—but rather an observation of where this work sits in the landscape.
What distinguishes this collaboration between Hiyen and Line Workshop is its structural transparency. Rather than disguising the content hierarchy, the game frontloads its intentions: 14 base CGs with numerous variations, a dedicated gallery mode, and scene recollection for replay value all signal that H-content is the primary deliverable. The scenario design itself shows sophistication in escalation—moving from assault by villagers through tentacle encounters, impregnation, mind control, and public violation—suggesting the developers understand their audience’s engagement patterns across a session.
The action-RPG mechanics (projectile-based combat, event progression, mystery-solving) give players agency in pacing rather than forcing linear narrative consumption. At approximately two hours playtime, the work respects attention span while providing enough exploration to justify the fantasy setting and Lily’s father search premise as more than mere pretense. The RPG Maker VX implementation is standard for the category, functional rather than ambitious.
This will resonate with players specifically seeking non-consensual fantasy narratives with monster-focused content and impregnation themes, particularly those who value scenario variety and CG replay options over voice acting or animation. Players seeking character agency, consensual dynamics, or psychological realism should look elsewhere. For the intended audience—collectors of corruption and violation scenarios in a low-friction RPG format—this delivers exactly what it advertises.
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