Synopsis
Occult Research Club.
There was a circle of friends who shared a hobby in the occult.
To investigate the truth behind a certain theme, we ventured into the jungle that day.
And I was the only one who came back.
I took a year off from school to recover from the shock of that day, and only recently returned to my studies.
To reclaim what happened that day, I plan to return to that place once more.
The other members know nothing of that day—they are new recruits who have just joined.
I may sacrifice everyone again… and yet I have no regrets.
Terror and despair descend upon the protagonist and their companions.
What awaited them was a horrifying development that surpassed the last time…
This is a terrifying adventure RPG where players face a desperate experience in uncharted wilderness.





Editorial Review
Survival horror RPGs that weaponize sexual vulnerability remain a polarizing niche, and Cannibalistic Project 2 leans heavily into that intersection. This is a 3DCG-animated experience that treats adult content not as reward but as trauma vector—creampie mechanics serving narrative horror rather than fantasy fulfillment. The work sits apart from typical adult game comfort-seeking, instead channeling the transgressive tone of early 2000s exploitation horror filtered through game mechanics.
What distinguishes this sequel is its explicit narrative framing: the protagonist’s ambiguous complicity in the original expedition’s devastation, now deliberately returning with disposable new recruits. That psychological setup—guilt, self-sabotage, or outright malice as character motivation—elevates the premise beyond random monster encounters. The combination of virgin characters, splatter violence, and forced sexual situations creates deliberate cognitive dissonance; this isn’t accidental edge but calculated. The animation tag suggests higher production values than text-based alternatives, and the 3DCG aesthetic allows for the kind of visceral body horror that pairs with the survival-horror framework. RPG mechanics offer player agency in this nightmare scenario, which complicates moral interpretation—you’re not passively watching atrocity unfold but directing it.
This targets an audience comfortable with horror-as-arousal premises, players seeking narrative darkness that doesn’t sanitize its own transgression, and those specifically drawn to the cannibalism-and-sexuality intersection that remains rare even in adult game circles. This isn’t shock value without substance, but shock value deliberately weaponized as thematic content.
A harrowing descent into guilt-driven psychological horror that refuses the safety rails of typical adult gaming. Not for everyone, but precisely calculated for those seeking genuine dread rather than escapism.
This Week’s Top Rankings:
📖 How to buy on DLsite — step-by-step guide
💳 Payment methods for overseas buyers (Visa/MC declined?)
Interested? Get the free trial here ↓



![[Mobile Version] Lulu’s Town Building! [Aprico Workshop]](https://henhenta.com/wp-content/uploads/2026/09/RJ01693582-300x225.jpg)
![BDSM ~ Punishment Training Clicker [TeaTea]](https://henhenta.com/wp-content/uploads/2026/09/RJ01723000-300x225.jpg)
![Mojimoji Adventure [Dendrobeam]](https://henhenta.com/wp-content/uploads/2026/09/RJ01722736-300x212.jpg)
