Synopsis
Summary
Winner of the Contest Park Gold Medal, as well as the top spot in that year’s popularity ranking!
Created using RPG Maker 2000.
[Story]
Tina and Alayd are paladins in the employ of the Holy Church. One day, the two of them receive secret orders from their master Elceel to visit the land of Farlen. It’s a place of bitter memories for Tina — her home, destroyed and then brought under the control of the empire. What awaits the pair, in this land where ambitions clash?
| Circle | WhiteCute & AlphaNuts |
| Tags | Role-playing, Music, Application, Japanese |
| Price | 0JPY |
Get “Feel the Wind of The Present” on DLsite
This Week’s Top Rankings:
Editorial Review
Feel the Wind of the Present operates squarely in the early-2000s domestic RPG tradition, built on RPG Maker 2000’s dated but still functional engine. What distinguishes it from countless other amateur fantasy quest narratives isn’t mechanical innovation—it’s narrative weight and thematic coherence. The setup of two paladins investigating a politically fractured homeland immediately signals intent beyond monster-grinding busywork; this is a story about returning to trauma, about complicity within institutional power structures, and about how personal grievance entangles with geopolitical consequence.
The contest recognition—Gold Medal and top popularity ranking—speaks to execution that resonated with Japanese amateur gaming audiences who value character-driven storytelling over production sheen. Tina’s psychological baggage anchored to a specific place transforms what could be a generic “go investigate the kingdom” errand into something more introspective. The dynamic between Tina and Alayd likely carries the emotional center here; their relationship as professional colleagues thrust into morally ambiguous territory promises friction beyond simple camaraderie. The presence of Elceel as a manipulative authority figure introduces the kind of institutional distrust that elevates straightforward fantasy narratives into political drama.
RPG Maker 2000’s technical limitations aren’t hidden; they’re part of the appeal for players seeking that particular aesthetic and the creative constraint it imposes. The synergy of Japanese, music tags alongside RPG mechanics suggests a soundtrack that likely amplifies emotional beats rather than existing as window dressing.
This appeals most to players who prize narrative and character psychology within humble technical packages—those who appreciate that a Gold Medal-winning doujin from the peak era of Maker games represents genuine design wisdom filtered through resource limitations, not accidents of circumstance.
A genuinely crafted RPG that justifies the “maker” format through disciplined storytelling rather than despite it.
Related Tags:
Japanese | Role-playing | Music | Application | Hentai Game
Interested? Get the free trial here ↓











