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Citron (Orange Piece)

    Home R18 Games Citron (Orange Piece)

    Synopsis

    ■Basic Information & System

    Base CG Count: 33 images (excluding character sprites)

    Total CG Used: 420+ images (excluding character sprites)

    H-Events: 35 events (33 involving NTR)

    Recollection mode included. Previously viewed events can be replayed from the title screen’s gallery, with access available even before H-events occur. Cross-section imagery can be toggled on/off in options. Message skip and backlog functions available. Resolution: 816×624. Created with RPG Maker MV. Please test the demo version before purchase.

    ■Story

    Ciel lives with her husband Ralph in a rural village, but carries the trauma of bullying from her days at military academy years ago. Unable to confess her past to her kind husband, she nonetheless found happiness in their modest life together. One day, while walking outside the village with Ralph, Ciel encounters a man—someone who recently moved to the village yet somehow already knows her, despite this being their first meeting…

    ■Main Characters

    Ciel Sophilia – The protagonist and heroine. She moved to the rural village of Raflum years ago after fleeing the city. Timid and quiet by nature, she was bullied in the past and sought refuge in obscurity. Her only sexual experience is with her husband, and she doesn’t particularly enjoy intercourse.

    Ralph Christoff – Ciel’s husband. Honest, kind, and a responsible man. Ralph is inexperienced with women and lacks sexual expertise. He suffers from premature ejaculation and small size.

    Gil Helfreet – Ciel’s former bully. Crude and selfish, he’s skilled with a sword but lazy and unmotivated. Driven out of the city, he relocates to the village where he reunites with Ciel. He is exceptionally well-endowed and has exceptional stamina.

    ■Game Content

    Progression occurs day-by-day in the rural village of Raflum. There is no need to search for events; following constantly updated objectives will unlock all content. There are no H-events triggered by defeat.

    ■Game Systems

    Combat uses orthodox front-view battles with random encounters, but encounter rates are adjustable via options, including a no-encounter mode.

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