Synopsis
Set approximately 200 years in the future, in a harsh frozen land.
One day, an armored train heading to a front-line base is attacked by savage indigenous tribes.
Onboard the train are numerous soldiers and a princess of vital importance to the nation.
Those who protect her, those who exploit her, those who seek to take her…
In this moving battlefield where many conflicting interests intertwine, a new story begins.
An RPG that lets you experience a fantasy-like scenario in a near-future world.
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【SYSTEM】
(1) Side-view turn-based combat
Battles begin through symbol encounters, with each turn utilizing unit special skills and character traits.
(2) Stockable experience points
7 units appear in total. You select 3 companions beyond the protagonist, allowing you to stockpile experience for future recruits or invest heavily in your favorites.
(3) Dynamic real-time battle conditions
Relative strength fluctuates constantly during combat. Leverage unit personalities and skills to maintain favorable conditions.
(4) No defeat events
Continuing the series tradition—no game-over scenarios. Whether to recruit captured units as allies or imprison them is entirely your choice.
(5) Skill customization
Certain skills obtained through events can be assigned to your preferred units, expanding combat possibilities beyond inherent abilities and traits.
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【EVENT OVERVIEW】
(1) Story events occur naturally. Units not in your active party either stand by or are imprisoned. How you treat captured characters is entirely up to you.
(2) The title’s ‘wolf’ theme, inspired by wild beasts, shapes the protagonists’ unique characteristics.
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