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Erotomania

    Home R18 Games Erotomania

    Synopsis

    ■Story

    Kyoya and Yuki meet by fate on the morning of their university entrance ceremony.

    As they nurture a somewhat twisted love for each other, Kyoya—worried about Yuki’s chastity—decides to break into his room while he’s away…

    “Even if you discover my shameful secret, you’ll still love me, right?”

    ■Overview

    A stalker × exploration × ADV game, “Erotomania”

    During exploration segments, the items and information you obtain, the protagonist’s mental state, remaining time, and other conditions combine to branch the latter half story (endings).

    With each ending cleared, you gradually unlock secrets.

    Target: 1 character + α

    CGs: 16 base (excluding variations, SD, and item cuts)

    Voice: Full voice acting (individual volume adjustment available)

    Endings: 11 types (including BAD ends)

    Playtime: Approximately 4 hours

    Includes ending list, CG/scene viewing mode, item memo, and strategy hints

    Bonus: Free talk by Sukima Cherry & Shijimi after recording (completion reward)

    *Protagonist is seme-leaning switch (no same-axis H)

    *A story where the cocky protagonist generally gets what’s coming to him

    Check the demo for gameplay and scene samples.

    See the official website for more details: https://sawred.o0o0.jp/erotomania/

    Editorial Review

    This is a dense psychological thriller dressed in BL’s body horror clothes—less romance simulator than stalker-confession engine. *Erotomania* plants you in the deliberate violation of consent and trust, making obsession itself the point rather than a sexy byproduct. That specificity matters: while the BL genre has never shied from power imbalance, the combination of stalking, confinement, and training tags positions this squarely in the “pathology as narrative” subcategory that appeals to players hunting darker psychological meat rather than conventional relationship progression.

    The branching design is the real structural hook. Rather than linear delivery, your investigation choices during exploration—what you steal, what you learn, how unstable you become—physically reshape the back half’s story and unlock eleven distinct endings including multiple bad routes. This means playtime’s compression (four hours) doesn’t feel like padding; the game is engineered for replay, with each run creating different psychological landscapes through item scarcity and mental state tracking. It’s closer to a detective mystery with erotic consequence than a dating simulator, which immediately excludes players who want reassurance their protagonist’s fixation is ultimately justified.

    Full voice acting with individual volume controls is a professional touch that signals production care, though sixteen base CGs suggests this is a focused, intimate experience rather than lavish visual abundance. The protagonist’s position as the seme (dominant partner) pushing a uke deeper into manufactured dependency inverts the usual BL power fantasy in deliberately uncomfortable ways.

    This lands hardest with players drawn to unreliable narrators, psychological deconstruction, and the specific arousal profile that conflates obsession with love. It’s a niche work precisely *because* it commits to the sick logic of its premise rather than apologizing for it.

    Related Tags:

    humiliation  |  group sex  |  bondage  |  training  |  Boys' Love

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