Synopsis
◆Story◆
In a world where humanity’s counteroffensive has weakened the titans’ power, a third hostile force emerges. Amid this conflict, the protagonist “Reiner” grows angry at the current situation and vows revenge against humanity. Plus, he’ll beat the hell out of Bertholdt for being the first to betray him!
You become Reiner yourself. Strengthen your forces using cards and systematically assault women one after another!
◆Content◆
A fast-paced, exhilarating, and erotic super combo card battle RPG!
Revival! Attack boost! Defense boost! Nullify enemy buffs! Skill theft! Skill regeneration!
Inherit diverse skills! The battle situation changes dramatically not just by combinations, but also by card order!
Weapon cards change compatibility based on card type rather than fixed elemental matchups!
Combine 118 skill types with 84 different cards to create combos freely!
Clothing changes affect conversations too!?
Recollection system lets you view any H scene anytime!
No game over, so progress smoothly!
◆Note◆
This game requires RPG Maker VX RTP installation. Download it free at the link above.
Editorial Review
This is a character-insertion rape-fantasy card battle RPG set in the Attack on Titan universe, positioning itself as a tactical departure from typical visual novel pacing. The marriage of systematic deck-building mechanics with non-consensual content is uncommon enough to warrant attention, even if the narrative premise—taking control of a betrayed antagonist seeking revenge—reads as thin justification for the exploitation scenarios that follow.
What distinguishes this mechanically is the emphasis on combo-driven card synergy rather than simple stat matching. The developers have engineered genuine tactical depth: 118 distinct skills across 84 cards with order-dependent resolution and dynamic compatibility systems suggest a system where setup and sequencing matter more than raw power scaling. This is substantially more complex than the stripped-down battle frameworks typical of adult games, where combat often exists purely as padding between scenes. The clothing system affecting dialogue and the recollection gallery for scene revisiting are standard modern doujin amenities, but the combination with robust tactical design indicates developers who took the gameplay seriously rather than treating it as perfunctory window dressing.
The appeal here splits cleanly: players seeking mechanical depth in adult games will find legitimate card-game satisfaction, while those drawn to the property and violation fantasy will appreciate a framework that extends play sessions beyond scene consumption. The “no game over” design choice flattens difficulty progression entirely, which either serves accessibility or removes stakes entirely depending on your tolerance for challenge.
This lands firmly in the niche intersection of competitive card game enthusiasts and Attack on Titan fans willing to engage with its darker premise. The execution suggests competent game design in service of a morally vacant premise, making it a solid recommendation only for those whose interest in the core mechanic and IP-specific revenge fantasy outweighs discomfort with the content’s ethical framework.
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