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Mara Gon Quest

    Home R18 Games Mara Gon Quest

    Synopsis

    [Version 1.1] 2014/07/29

    ・A skip function has been added before scene playback.

    ・Minor bugs have been fixed.

    Version updates will fix progression-blocking bugs, so if your “Please Read” version is older, please re-download when convenient.

    ★STORY★

    Long ago, the hero Lo○ restored peace to the world through his exploits.

    Now this world is being pulled back into the abyss of depravity.

    Orgasmic battles where the sounds of intertwining genitals echo obscenely.

    The weapons and armor of old hold no meaning anymore…

    Monster nectar coils around a rigid member.

    Monsters’ powerful erotic spells and techniques.

    Monster vaginas that squeeze relentlessly—escape and you’ll be drained until death.

    ★CHARACTERS & EVENTS★

    50+ character scenes and events.

    All monsters from Dra○ue 1 have been anthropomorphized, with monsters and heroines from other series making guest appearances.

    From Sli○es to Dra○keys, Gho○ts, and more.

    Following the dragon and Go○em courses, the story progresses through encounters with villains and heroines from other series.

    Of course, events at the La○torm inn, puff-puff at hot springs, and creampies without the three sages noticing—it’s packed with “things we wanted to do!”

    ★SYSTEM★

    Complete elimination of the tedium of fighting the same monsters repeatedly! Monsters you’ve fought before display an icon for quick recognition.

    By removing time-consuming level grinding and pointless repetition, you can enjoy pure erotic battles.

    ★SCENES & VOICE★

    Voice Cast:

    Sora Mame

    Kano Ko

    Ohtani

    Kimino Riru

    Kashiwagi Masashi

    Sex battles feature pseudo-animation for erotic and cute presentation!

    Additionally, custom CGs were drawn for monster spells and techniques, with secondary processing applied!

    ★ABOUT PRODUCTION★

    This was a collaborative effort rather than solo development.

    I handled all graphics while receiving cooperation on programming and outsourced work.

    With collaborative production, we significantly increased the number of graphics and greatly improved game systems that were previously concept-only, allowing us to include content we’d normally cut for a high-quality result.

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